Controls: z: rotate left, x: rotate right, ,:
shoot missile, m: thrusters, n: slow down, p:
pause, q: quit. Some tips:
- If the controls do not seem to work, click the
applet to give it keyboard focus
- You can also use arrow keys to move and space bar
to shoot (better with strange keyboard layouts)
- Shoot the rotating bonusoid containers to release
the bonusoids
- Collect the flying bonusoids by colliding to
them, missile hit destroys them
- Mine wave is complete when all bonusoids have
been collected or you are alone
- You can get more missiles and extra ships by
collecting bonusoids
- You can use warp tunnels to exit known levels
quickly (you get half the bonusoids...)
- Everything else is dangerous to touch and good
for target practise...
- Some mines require many hits to be destroyed (or
just one well-timed hit)
- Note that only the best high score for each
player is saved to the Hall of Fame.
This
month's Hall of Fame.
See also the all time Hall
of Fame.
A brief technical
overview for the more technically oriented audience.
StarMines runs best with a 133MHz or faster CPU, a
fast video card, a sound card and
a Java VM with a good just-in-time compiler and an incremental garbage
collector.
Internet Explorer with MS VM v3.x is the best Java
VM in Windows95/98/NT right now.
IBM's Java VM is actually faster, but it isn't integrated to browsers
so well.
JavaSoft's JDK 1.1.5 seems to be quite good on Solaris (and not bad on
NT either).
Netscape Navigator and Communicator have problems in producing smooth
animation.
StarMines for Java is Copyright © 1998-2003 Jari Karjala.
This applet is licensed to be running in this page
on this host.
How to install a local
copy.